Player-owned storage units with upgrades, rentals, sales, and break-ins. Built for ESX/QB, ox_inventory, and target systems (qtarget/ox_target/custom).
Features
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Buyable storage units across the map (one owner per unit)
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Key-based access: buying or renting issues a storage key
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Anyone holding a valid key can open that storage
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Lost keys can be copied again for a configurable price
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Stash integration via ox_inventory (dynamic slots/weight)
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Upgrades with player choice: slots, weight, or security
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Security levels control lockpick difficulty/pins and police dispatch chance
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Break-in flow using
t3_lockpickexport -
Police dispatch integration (codem-dispatch) with configurable payload
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Rent out or sell storage to another player by server ID
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Sell storage back to the city with configurable payout multiplier
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Custom target bridge support (qtarget/qb-target/ox_target/custom)
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UI-driven management (modern NUI)
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Add your own Custom Notification, Framework, Target, Dispatch and Inventory System
Preconfigured
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qtarget, qb-target or ox_target
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ox_inventory or qb_inventory
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ESX, QB or QBOX
- CodeM Dispatch (you can change it to your own dispatch script)
Dependencies
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oxmysql
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t3_lockpick